

Hundreds of years ago, a merry band of adventurers had one of their own perform a disastrous ritual, flooding the world with supernatural horrors. It’s a world full of knights, wizards, and monsters, except in this story we give it a bit of a post-apocalyptic twist: The monsters have won. ZACK: TAG also takes place in a world that’s reminiscent of D&D, and other classic fantasy settings. Working on a novel together, and a fantasy novel in particular, felt like a natural side quest, as it were. We always go a little above and beyond in our games, writing out elaborate backstories for our characters, seeding villains and themes we hope our GM will pick up on and run with. In particular, Zack and I started this book hoping to recreate, as writers, the sort of improvisational, collaborate storytelling magic that happens at the gaming table. How does Dungeons & Dragons (D&D)-both the game and your experience with it-influence the series? You can read my spoilerific review here and enter a giveaway of the book and swag (provided by Disney-Hyperion) here.

Their first book, The Adventurers Guild, is now available. Zack and Nick were kind enough to answer Amanda’s decidedly geeky questions about fantasy, games, and writing.
